Patch Notes – 0.44 Update

We’re excited to share our latest update for Camelot Unchained, including a bevy of bug fixes, archetype and class balances, and tweaks to the way you interact with the game world. Players will now find Protection Zones around portals that prevent combat or hostile abilities, greatly reducing the risk of spawn camping. Player collision has […]

Patch Notes – 0.43.1 Update

With today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board. This should prove especially beneficial for players on lower end rigs, leading to better responsiveness and improved framerate. Additionally, we’ve managed to hone in on a few bugs related to point captures and crashing […]

Patch Notes – 0.43 Update

NOTE: As mentioned in our most recent previous patch notes, this update is accompanied by a character wipe, made necessary by changes applied to character statistics and how they’re calculated. Only the items presently in your personal bank will be preserved. We’re excited to introduce our first content update to Camelot Unchained since our launch […]

Patch Notes – 0.42.3 Hotfix

NOTE: We will be performing a character wipe prior to the start of next weekend on the live servers. This will impact users joining via the Unchained Launcher (e.g., Hawking) and Steam users. This wipe will serve to adjust character stats for improved balance, and will prevent existing characters from having outdated attributes impacted by […]

Patch Notes – 0.42.2 Hotfix

Note: We are aware of reports that capture points will sometimes become unresponsive and may prevent capture or gathering nearby resources. This issue is being actively investigated and we’ll provide more information soon about a fix. We’ll continue to monitor reports, and take action when needed to restore them. There will be a maintenance period […]