Patch Notes – 0.49 Update

Update 0.49 goes live today, and with it improvements to NPC behavior, new music, art updates across Silvermine Mountains, as well as tweaks to dynamic weather and godrays. This build also features several bug fixes for class and archetype abilities, and a resolution for some consumables not properly stacking. We know that our lighting is […]
Patch Notes – 0.48.1 Update

Hey Folks, Update 0.48.1 goes live today, including some high priority bug fixes and an adjustment to stack sizes for crafting materials. We understand that the stack limit of 1,000 for crafting materials we introduced in last week’s update was too restrictive, especially for our most dedicated crafters, and we hope to settle on a […]
Patch Notes – 0.48 Update
Hey Folks, Update 0.48 is here, and with it several exciting changes, additions, and bug fixes. This patch sees a complete replacement of the previous system for gaining Class Experience. As the prior system has been a pain point for players recently, we’d talk about some of the changes more in depth and our thought […]
Patch Notes – 0.47.1 Update
Hey folks! Update 0.47.1 is open today for another Early Access weekend. With this patch, we’re implementing a fix for an issue that popped up with Home Island Points of Interest becoming non-interactable. The team is hard at work putting together the content that will be shipping with Update 0.48 next week, and we’re excited […]
Patch Notes – 0.47 Update
Folks, Our latest patch for CU, Update 0.47, is here. With this patch, we’re introducing item drops from enemy mobs, changes to gathering and crafting experience, as well as tweaks to the formula for Class Progression. Additionally, players can expect to see visual overhauls throughout Silvermine Mountains and Yggdra Forest. This is in addition to […]
Patch Notes – 0.46.1 Update
Hey folks! Today we are releasing Update 0.46.1 for Camelot Unchained, landing the water shader overhaul and fixing dependencies that were resulting in crashes. Our next major update will include the first iteration of balances to crafting and levelling, which we’re excited for everyone to get their hands on. We will also be landing a […]
Patch Notes – 0.46 Update
Hey folks! Update 0.46 is here. With this patch, we’re introducing the brand new Class Progression system. This system is a big shift from the previous way characters leveled up, and we think it should help add more build diversity while reducing some of the ability bloat that existed before. Now, each time a character […]
Patch Notes – 0.45.1 Update
Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved. If you want to read […]
Patch Notes – 0.45 Update
Hey folks! Today brings the release of Update 0.45 for Camelot Unchained, including a swathe of balance changes, bug fixes, performance improvements for UI and more. We also wanted to discuss what we changed from a balance perspective in a bit more depth, in order to provide more context and information for our players. This […]
Patch Notes – 0.44.1 Update
With this week’s patch, we’re happy to say that we’ve closed in on a fix for the troublesome bug that was causing Points of Interest to become uncapturable. If you see this happen again in-game over the weekend, please inform us with as much detail as possible. The fix we implemented should resolve the majority […]