Patch Notes – 0.48 Update

Hey Folks, Update 0.48 is here, and with it several exciting changes, additions, and bug fixes. This patch sees a complete replacement of the previous system for gaining Class Experience. As the prior system has been a pain point for players recently, we’d talk about some of the changes more in depth and our thought […]

Patch Notes – 0.47.1 Update

Hey folks! Update 0.47.1 is open today for another Early Access weekend. With this patch, we’re implementing a fix for an issue that popped up with Home Island Points of Interest becoming non-interactable.  The team is hard at work putting together the content that will be shipping with Update 0.48 next week, and we’re excited […]

Patch Notes – 0.47 Update

Folks, Our latest patch for CU, Update 0.47, is here. With this patch, we’re introducing item drops from enemy mobs, changes to gathering and crafting experience, as well as tweaks to the formula for Class Progression. Additionally, players can expect to see visual overhauls throughout Silvermine Mountains and Yggdra Forest. This is in addition to […]

Patch Notes – 0.46.1 Update

Hey folks! Today we are releasing Update 0.46.1 for Camelot Unchained, landing the water shader overhaul and fixing dependencies that were resulting in crashes.  Our next major update will include the first iteration of balances to crafting and levelling, which we’re excited for everyone to get their hands on. We will also be landing a […]

Patch Notes – 0.46 Update

Hey folks! Update 0.46 is here. With this patch, we’re introducing the brand new Class Progression system. This system is a big shift from the previous way characters leveled up, and we think it should help add more build diversity while reducing some of the ability bloat that existed before. Now, each time a character […]

Patch Notes – 0.45.1 Update

Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved. If you want to read […]

Patch Notes – 0.45 Update

Hey folks! Today brings the release of Update 0.45 for Camelot Unchained, including a swathe of balance changes, bug fixes, performance improvements for UI and more. We also wanted to discuss what we changed from a balance perspective in a bit more depth, in order to provide more context and information for our players. This […]

Patch Notes – 0.44.1 Update

With this week’s patch, we’re happy to say that we’ve closed in on a fix for the troublesome bug that was causing Points of Interest to become uncapturable. If you see this happen again in-game over the weekend, please inform us with as much detail as possible. The fix we implemented should resolve the majority […]

Patch Notes – 0.44 Update

We’re excited to share our latest update for Camelot Unchained, including a bevy of bug fixes, archetype and class balances, and tweaks to the way you interact with the game world. Players will now find Protection Zones around portals that prevent combat or hostile abilities, greatly reducing the risk of spawn camping. Player collision has […]

Patch Notes – 0.43.1 Update

With today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board. This should prove especially beneficial for players on lower end rigs, leading to better responsiveness and improved framerate. Additionally, we’ve managed to hone in on a few bugs related to point captures and crashing […]