RESOLVED ISSUES AND NEW ADDITIONS
- Fixed a bug causing flame VFX from the Helbound’s Meat on the Fire ability to permanently linger.
- Added two-handed weapons as crafting recipes for Arthurians and TDD, as these were erroneously absent in the last update. Devout players rejoice!
- Fixed a common crash related to changing LoDs or gear on players with a special shader effect activated.
KNOWN ISSUES
- Occasionally, the Keep’s capture point becomes uncapturable.
- Tab targeting will currently also select harvesting nodes and harvestable corpses, instead of just enemies.
- Party and Warband UI may not update until relog or zone transition.
- There are currently no gold requirements for crafting, which will be changed in the future.
- If your faction controls the Keep, occasionally the ‘Respawn at Keep’ option on respawn will be grayed out.
- Gathering when your inventory is full may fail silently with no notification.
- Empath links may persist when logging in and out – this is a strictly visual effect.
- Boars killed before PoI capture may not be harvestable.
- Black Knight’s ability Blackened Blade will not conform to all weapons. Currently it only matches swords.
- Client performance issues may be encountered when running in fullscreen mode (toggling to windowed mode and back to fullscreen appears to serve as a workaround).
- Enemy NPCs may stand in place under certain circumstances.
- Players may fall through the world during zone changes.
- Expanding your bank currently does not work.
- Some players may have missing Ability Cast bars.
- Terrain flickering is present with ‘triangles’ appearing intermittently.
- Several intrazone teleporters are labeled incorrectly (e.g. Isle of Discordia) – they will teleport you as normal to areas within your current zone.
- Targeting indicators are visible on terrain, but are not visible on assets.
- Terrain Level of Detail suffers from pop-in.
- The game client will often take a while to first draw a window on the screen after hitting ‘Play’.
- When a new weapon is equipped to your character, and you have an old weapon equipped, the tooltip will incorrectly show the old weapon’s tooltip.
- Gates are missing their ‘Interact’ prompt.