Patch Notes – 0.47 Update
Folks, Our latest patch for CU, Update 0.47, is here. With this patch, we’re introducing item drops from enemy mobs, changes to gathering and crafting experience, as well as tweaks to the formula for Class Progression. Additionally, players can expect to see visual overhauls throughout Silvermine Mountains and Yggdra Forest. This is in addition to […]
Patch Notes – 0.46 Update
Hey folks! Update 0.46 is here. With this patch, we’re introducing the brand new Class Progression system. This system is a big shift from the previous way characters leveled up, and we think it should help add more build diversity while reducing some of the ability bloat that existed before. Now, each time a character […]
Patch Notes – 0.45.1 Update
Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved. If you want to read […]
Early Access Extended Week of Play

Hey folks, First, as MJ is fond of saying, a quick Mea Culpa for this past weekend. So, Mea Culpa folks! Let’s take a moment to address the outage that required us to keep the Camelot Unchained servers down over our last Early Access weekend. Essentially, we shipped new code in this build which uncovered […]
Patch Notes – 0.45 Update
Hey folks! Today brings the release of Update 0.45 for Camelot Unchained, including a swathe of balance changes, bug fixes, performance improvements for UI and more. We also wanted to discuss what we changed from a balance perspective in a bit more depth, in order to provide more context and information for our players. This […]
Patch Notes – 0.44.1 Update
With this week’s patch, we’re happy to say that we’ve closed in on a fix for the troublesome bug that was causing Points of Interest to become uncapturable. If you see this happen again in-game over the weekend, please inform us with as much detail as possible. The fix we implemented should resolve the majority […]
Patch Notes – 0.43.1 Update
With today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board. This should prove especially beneficial for players on lower end rigs, leading to better responsiveness and improved framerate. Additionally, we’ve managed to hone in on a few bugs related to point captures and crashing […]
June Production Roundup
Hey folks, Mason here. Getting tired of me yet? Well I’m back for more updates on what the team is up to and where CU is headed. What you need to know is that we are refocusing the team’s efforts on improving what’s there and iterating upon existing mechanics, rather than dedicating time to wholesale […]
Patch Notes – 0.43 Update
NOTE: As mentioned in our most recent previous patch notes, this update is accompanied by a character wipe, made necessary by changes applied to character statistics and how they’re calculated. Only the items presently in your personal bank will be preserved. We’re excited to introduce our first content update to Camelot Unchained since our launch […]
Patch Notes – 0.42.3 Hotfix
NOTE: We will be performing a character wipe prior to the start of next weekend on the live servers. This will impact users joining via the Unchained Launcher (e.g., Hawking) and Steam users. This wipe will serve to adjust character stats for improved balance, and will prevent existing characters from having outdated attributes impacted by […]