Patch Notes – 0.51.1 Update

Happy Friday Folks, Update 0.51.1 releases today, featuring multiple bug fixes we were able to introduce thanks to your reports from last weekend. These include a fix for issues with the Arisen’s passive ability, a resolution for issues with control points around Keeps and in Silvermine, and Keep Lords are now back to properly spawning […]
Patch Notes – 0.51 Update

Happy Friday Folks, Update 0.51 releases today, including a major refresh to several of our UI elements, big changes to class balance, tweaks to our resource gathering formula, and a litany of bug fixes. A highlight of this week’s update is the myriad changes we’ve made to CU’s User Interface, focusing on readability, performance, user […]
Patch Notes – 0.50.1 Update

Happy Friday Folks, Today we are releasing Update 0.50.1, including tweaks to gathering balance, a new NPC animal for players to pursue, and several bug fixes. Your feedback since Update 0.50 released has been invaluable in helping us track down tricky issues and pain points that we will continually seek to address, and 0.50.1 is […]
Patch Notes – 0.50 Update

Happy Friday Folks, Update 0.50 arrives today, and with it two major new gameplay features – the Scout archetype, with a unique class for each Realm, and the first iteration of siege mechanics, with craftable trebuchets to rain hell upon enemies and Keep gates alike. Additionally, we’ve introduced some new combat stats, mechanics, balance tweaks, […]
Preview of Early Access Update 0.50

Hey Folks, It’s been a minute since we introduced our Autumn Roadmap, so we wanted to take a moment to check in and talk to you all about what you can expect to see in this week’s patch, Update 0.50. There are two headline features being introduced with Update 0.50, both of which should provide […]
Patch Notes – 0.49.1 Update

Hey Folks, Update 0.49.1 releases today, and with it a bug fix for an issue that you all helped us discover last week – the Combat Log should now be back to full regular functionality, displaying ability names and correct damage numbers across the board. While 0.49.1 addressed this high priority issue, our focus internally […]
Patch Notes – 0.49 Update

Update 0.49 goes live today, and with it improvements to NPC behavior, new music, art updates across Silvermine Mountains, as well as tweaks to dynamic weather and godrays. This build also features several bug fixes for class and archetype abilities, and a resolution for some consumables not properly stacking. We know that our lighting is […]
Patch Notes – 0.48.1 Update

Hey Folks, Update 0.48.1 goes live today, including some high priority bug fixes and an adjustment to stack sizes for crafting materials. We understand that the stack limit of 1,000 for crafting materials we introduced in last week’s update was too restrictive, especially for our most dedicated crafters, and we hope to settle on a […]
Patch Notes – 0.48 Update
Hey Folks, Update 0.48 is here, and with it several exciting changes, additions, and bug fixes. This patch sees a complete replacement of the previous system for gaining Class Experience. As the prior system has been a pain point for players recently, we’d talk about some of the changes more in depth and our thought […]
Patch Notes – 0.47.1 Update
Hey folks! Update 0.47.1 is open today for another Early Access weekend. With this patch, we’re implementing a fix for an issue that popped up with Home Island Points of Interest becoming non-interactable. The team is hard at work putting together the content that will be shipping with Update 0.48 next week, and we’re excited […]