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Woot! We leveled up and so much more!!!!
04/18/2015 5:06 PM

Folks, Okay, the cat (or in this case spirit) is out of the bag and now it’s time for some…

Afternoon Update, Friday, April 10th, 2015
04/10/2015 7:18 PM

Folks, Sorry for the lack of serious updates since the end of March, but that doesn’t mean things have been…

Evening Update – Wednesday, March 25th, 2015
03/25/2015 11:10 PM

Folks, Today’s update is short but sweet. On Saturday, March 28th, at 1PM Eastern Time, 10AM Pacific Time and 5PM…

Afternoon Update – Friday, March 20th, 2015
03/20/2015 9:09 PM

Folks, It was a short week here at CSE, but we’ve got lots to talk about today! Before we get…

Press Release – March 11th, 2015
03/11/2015 8:51 PM

March 11, 2015 - City State Entertainment is pleased to announce that the Alpha One testing stage for its eagerly awaited…

Evening Update, Tuesday, March 10th, 2015
03/10/2015 11:41 PM

Folks, We made it! Alpha is indeed upon us, and while it was a bit of roller-coaster ride, with many…

The Alpha Phase of Camelot Unchained has begun!
03/04/2015 2:23 AM

  Folks, It seems like only yesterday our Kickstarter campaign was in full swing. And now here we are, at…

Evening Update – Monday, March 2nd, 2015
03/03/2015 1:04 AM

Folks, I’m very sorry, but I have some bad news for you. After today’s two hours of testing, I have…

We came close but…
03/01/2015 6:32 AM

Folks, ...we didn’t make it. As those of you who watched our 14 hours of Live Streaming on Saturday can…

Live from beautiful, downtown Fairfax, Va. it is us!
02/28/2015 4:41 PM

Folks, Live from beautiful, downtown Fairfax, Virginia, it is City State Entertainment! As per our update last night, we are…

Evening Update – Thursday, February 26th, 2015
02/27/2015 3:14 AM

Folks, The clock is still ticking and we’re still moving closer to an Alpha launch. Fortunately, last night’s storm was…

Evening Update – Wednesday, February 25th, 2015
02/26/2015 1:12 AM

Folks, The clock is ticking, and even though we don’t have a countdown clock, we do have a calendar, so…

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