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Monthly Archives: February 2013
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Foundational Principle #8 – This should be a chaotic game with epic surprises at every turn
Over the course of my long career, I have spent a lot of time (some have said far too much…![](https://www.camelotunchained.com/v3/wp-content/uploads/2013/03/cu2_thumb011.jpg)
Foundational Principle #7 – Crafting should be fun, useful and not induce Carpal Tunnel Syndrome
Folks, I would like to apologize for the two-day delay of this blog posting. On Wednesday, I focused on creating…![](https://www.camelotunchained.com/v3/wp-content/uploads/2013/03/cu2_thumb051.jpg)
Foundational Principle #6 – Rock, paper, scissors? ‘Natch!
One of the things that set Dark Age of Camelot apart from its competitors was the number of races and…![](https://www.camelotunchained.com/v3/wp-content/uploads/2013/07/cu2_thumb221-680x605.jpg)