NEWSFEED

Patch Notes – Week of May 4th, 2026

RESOLVED ISSUES AND NEW ADDITIONS

  • Fixed a bug causing flame VFX from the Helbound’s Meat on the Fire ability to permanently linger.
  • Added two-handed weapons as crafting recipes for Arthurians and TDD, as these were erroneously absent in the last update. Devout players rejoice!
  • Fixed a common crash related to changing LoDs or gear on players with a special shader effect activated.

KNOWN ISSUES

  • Occasionally, the Keep’s capture point becomes uncapturable.
  • Tab targeting will currently also select harvesting nodes and harvestable corpses, instead of just enemies.
  • Party and Warband UI may not update until relog or zone transition.
  • There are currently no gold requirements for crafting, which will be changed in the future.
  • If your faction controls the Keep, occasionally the ‘Respawn at Keep’ option on respawn will be grayed out.
  • Gathering when your inventory is full may fail silently with no notification.
  • Empath links may persist when logging in and out – this is a strictly visual effect.
  • Boars killed before PoI capture may not be harvestable.
  • Black Knight’s ability Blackened Blade will not conform to all weapons. Currently it only matches swords.
  • Client performance issues may be encountered when running in fullscreen mode (toggling to windowed mode and back to fullscreen appears to serve as a workaround).
  • Enemy NPCs may stand in place under certain circumstances.
  • Players may fall through the world during zone changes.
  • Expanding your bank currently does not work.
  • Some players may have missing Ability Cast bars.
  • Terrain flickering is present with ‘triangles’ appearing intermittently.
  • Several intrazone teleporters are labeled incorrectly (e.g. Isle of Discordia) – they will teleport you as normal to areas within your current zone.
  • Targeting indicators are visible on terrain, but are not visible on assets.
  • Terrain Level of Detail suffers from pop-in.
  • The game client will often take a while to first draw a window on the screen after hitting ‘Play’.
  • When a new weapon is equipped to your character, and you have an old weapon equipped, the tooltip will incorrectly show the old weapon’s tooltip.
  • Gates are missing their ‘Interact’ prompt.