Early Access Extended Week of Play

Hey folks, First, as MJ is fond of saying, a quick Mea Culpa for this past weekend. So, Mea Culpa folks! Let’s take a moment to address the outage that required us to keep the Camelot Unchained servers down over our last Early Access weekend. Essentially, we shipped new code in this build which uncovered […]

June Production Roundup

Hey folks, Mason here. Getting tired of me yet? Well I’m back for more updates on what the team is up to and where CU is headed. What you need to know is that we are refocusing the team’s efforts on improving what’s there and iterating upon existing mechanics, rather than dedicating time to wholesale […]

Live NOW on Steam Early Access

Hey Folks, Camelot Unchained is now live on Steam Early Access! For existing Backers who haven’t checked in for a while, be sure to log in to your account and scroll to the bottom of the page in order to download the patcher client, as you will be accessing the game through the Unchained Launcher. […]

Steam Early Access Announcement

Hey Folks, We are excited to announce that as of Tuesday, June 2nd, at 2:00 PM EDT, Camelot Unchained will be going live on Steam Early Access! It has been a long road for us to reach this point, and while we know we still have a long way to go in CU’s development, this […]

May Production Roundup

Hey Folks, The Production team is back for another update on our progress and to give you some insight into this month’s build. We started May with an aggressive plan to get several new rendering updates for our sky, deliver our first new map, the Forest Sauvage, as well a host of new features. However, […]

Spring Roadmap Update

Folks, My name is Mason. I’m the primary producer for Camelot Unchained at Unchained Entertainment. I wanted to take a moment to introduce myself before jumping into the latest news. I joined the team about 2 years ago, at the same time that Camelot was about to make a major turn. It’s been my responsibility […]

Early Access Announcement and Spring Roadmap

Folks, It’s time to give you an update on the status of Camelot Unchained’s development: We are pleased and excited to announce that beginning today at 4:00 PM EDT, CU will be entering Early Access! Over the past several years, the team has been focused on rearchitecting and expanding major portions of Camelot Unchained. From the technology that powers our massive battles […]

Year’s End Update

Folks, As the year comes to a close, we wanted to take a moment to address the status of Camelot Unchained’s development, as well as what you can expect from us in the near future. For the past few months, we’ve been expanding our testing regime with our Backers. Thanks in part to their feedback […]

There’s No Place Like Home

Hey Folks, It’s been a busy week, and we had intended to do a livestream. Sorry that we didn’t quite get to that in time. That said, we wanted to share some screenshots with you that we think you’ll find of interest. You’ll hear more about them next week. A preview of large-scale ARC battles […]

Enjoy This Video Preview of the World of Camelot Unchained

Folks, I hope you had a chance to watch today’s State of the Game livestream. If you missed it, you can still catch that on our Twitch channel, here. During that stream, we shared a video preview of Camelot Unchained, set in the picturesque Camelot Hills. Please keep in mind that this video is, as […]