Patch Notes – 0.46.1 Update
Hey folks! Today we are releasing Update 0.46.1 for Camelot Unchained, landing the water shader overhaul and fixing dependencies that were resulting in crashes. Our next major update will include the first iteration of balances to crafting and levelling, which we’re excited for everyone to get their hands on. We will also be landing a […]
Patch Notes – 0.44 Update
We’re excited to share our latest update for Camelot Unchained, including a bevy of bug fixes, archetype and class balances, and tweaks to the way you interact with the game world. Players will now find Protection Zones around portals that prevent combat or hostile abilities, greatly reducing the risk of spawn camping. Player collision has […]
Patch Notes – 0.42.2 Hotfix
Note: We are aware of reports that capture points will sometimes become unresponsive and may prevent capture or gathering nearby resources. This issue is being actively investigated and we’ll provide more information soon about a fix. We’ll continue to monitor reports, and take action when needed to restore them. There will be a maintenance period […]
Live NOW on Steam Early Access
Hey Folks, Camelot Unchained is now live on Steam Early Access! For existing Backers who haven’t checked in for a while, be sure to log in to your account and scroll to the bottom of the page in order to download the patcher client, as you will be accessing the game through the Unchained Launcher. […]
Spring Roadmap Update

Folks, My name is Mason. I’m the primary producer for Camelot Unchained at Unchained Entertainment. I wanted to take a moment to introduce myself before jumping into the latest news. I joined the team about 2 years ago, at the same time that Camelot was about to make a major turn. It’s been my responsibility […]