The Arthurians

The Realm of King Arthur strives to be the embodiment of nobility, honesty, and righteous strength. They believe they are destined to save the world, not purely through conquest but through virtue and greatness of spirit. The Realm of Arthur accepts all who would better the world through integrity, and strong characters are always welcome to find a home here. The Arthurian Edicts ensure that no one is excluded from the march to a bright future for the Realm, so long as they follow a pure nobility of purpose. Some may say the Arthurians are self-righteous and obsessive, but in the Realm of Arthur they know the truth: Honor and devotion will unite us under an Arthurian Camelot once again.
Playable Races

Human
To represent their manifold nature and adaptability, humans receive a +2 bonus to all stats, irrespective of faction.

Golem
Golems boast prodigious size as well as remarkable resilience, both physical and spiritual. They receive a +4 bonus to Endurance and a +3 bonus to Conviction. They are larger than most other races.

Stormrider
Stormriders are dutybound by a strict code of oaths, and have a deep understanding of the world around them. They receive a +4 bonus to Spirit and a +3 bonus to Will.
More Races Coming Soon
Magic or Might: Classes
There are eighteen classes available for play in this release of Camelot Unchained, each belonging to one of six archetypes and divided between the three playable realms. While each archetype generally fills a similar role as its counterpart in the opposing factions, no class is mirrored, meaning each will have unique and tangibly different abilities.
Found at the front line in any conflict, Fighters take the blows that would otherwise harm their allies. Wearing heavy armor and boasting high physical resistance, they utilize Courage as a resource, gained by utilizing specific skills in their toolset. While their damage isn’t very high at the start of a fight, once they’ve built up enough Courage, they can spend it to activate powerful, high damage abilities.
Striking from the shadows and dancing through the weave of the Veil, Assassins are expert infiltrators who excel at mobility and bursts of damage, and can severely limit your opponent’s backline. Their class resource, Determination, regenerates steadily over time and is spent on high value abilities. If an Assassin runs out of Determination, they receive a stacking debuff which reduces max Health but have their resource pool fully restored, allowing the player to gamble on risky engagements knowing that they have a reserve available.
Striking from afar before slipping back into the shadows, Archers can deal with high value targets from a distance and take advantage of the terrain around them. Archers utilize Focus, which regenerates periodically, in large bursts.
Damage dealing spellcasters boast a variety of utility options for party combat, Warlocks utilize Mana as their resource, which naturally regenerates over time. Warlocks have access to spells of multiple damage types which they can use in different situations to maximize their damage output. Warlocks also have access to different types of combat spells, between direct targeted spells, effects with projectiles, and Ground Target spells, and can deal damage to large areas as well as single targets. While Warlocks provide excellent group benefits through buffs and high damage, they struggle without allies to keep them out of melee.
Healers fight to keep their allies alive and to ensure that the flow of battle does not turn against them, boasting an array of utility spells and even moderate damage output in addition to their healing. They have two class resources, Faith and Judgement. Faith regenerates over time and is regained in full when a Judgement ability is used. Judgement drains to zero when out of combat and is gained by using Faith abilities. Healers are also capable of resurrecting their allies, a vital tool when sieging objectives.
By song and deed, Performers enhance the abilities of those around them and boast powerful party-based abilities. Performers wield Instruments in addition to their weapons, and utilize Focus, which regenerates periodically in bursts. They are able to inflict Panic on their enemies, and have access to strong Control effects, which have increased duration against fully Panicked targets. Performers also have access to a variety of Chants that provide constant buffs to their group, including strong, out-of-combat movement speed boosts which can be crucial for RvR combat.
Fighter
Black Knights boast high, close range Area of Effect damage, can snare enemies, and close the gap with foes trying to flee. They are also extra resistant to Magic damage, making awesome foes.
Assassin
Archer
Warlock
Flame Wardens are able to utilize Arcane spells to create powerful Sigils that boost Arcane damage. Their mastery of fire magic allows them to regain life from Burning damage dealt.
Healer
Physicians specialize in granting their allies potion abilities that can heal, provide protective buffs, or Control effects. Any allies affected by their abilities gain preemptive healing.
Performer
Minstrel’s Chants linger after ending, allowing them to weave together the effects of two different Chants. They have a variety of buffs and debuffs that apply to enemies and allies.