NEWSFEED

Patch Notes – 0.53 Update

Happy Friday Folks,

Update 0.53 releases today, including the first pass of our King’s Systems, which will help to balance fights for Realms that are on the back foot. Players can expect to receive faction-wide boons when they are down to only controlling a single Keep, and will receive even stronger buffs if they control no Keeps at all. We believe that this should help address some concerns over faction imbalance and make fights a bit more interesting when one side is outnumbered and trying to strike back. This is only one small part of the King’s Systems that we will be introducing, but we hope to speak to that more later this month, so stay tuned!

In addition to these balancing mechanics, we’ve also introduced some UI tweaks, including a compass, a clock on the minimap, and the option to unlock multiple abilities at once when leveling a character. 

We know that you’ve been patiently waiting to hear more about our plans for Realm Progression and other key items from our Autumn Roadmap, both of which we will have more to share about later this month. In the meantime, we remain hard at work on CU and are extremely grateful for your continued support.

World Changes and Balance

  • Gates can now be repaired with craftable Repair Kits.
  • Added balancing buffs to Keeps to support underdogs.
    • Realms that have captured 2 or more Keeps will receive no benefits.
    • Realms that only have captured 1 Keep will receive the Last Defender boon to help secure their Keep.
    • Realms with no Keeps under their control will receive an Underdog boon when attacking any Keep.
  • Added status effect to damaged walls and gates to prevent repairing while they are actively under attack.
  • New models added for logging nodes.
  • Prospecting PoI location in Camelot Hills has been updated.

Classes Changes and Balance

General

  • Stealth now imposes a Max Range of 45m on all enemy-targeted abilities. The Movement Speed reduction from Stealth has been removed.

Healers

  • Updated the SFX for Physician’s Clear Mind ability.

Assassins

  • The range of Shadow Walker’s Shadow Step‘s ability was reduced from 60m to 45m.

Audio

  • New SFX for Class Progression

General

  • Added a day and nighttime clock to the minimap.
  • Added a compass to the mini map. 
  • Updated ability selection when leveling up your class. You can now select several abilities to unlock at once. You will be asked to confirm your selection or reset before use.
  • Unique visual effects have been added for each trap marker.

Bug Fixes

  • Fixed a bug causing Faster Than the Eye to not be usable in combat.
  • Fixed a bug with the visuals on Thunderstorm.
  • Fixed an audio bug when drinking potions. Potion drinking audio should now correctly play.
  • Fixed an issue where some placed objects in the game world would appear invisible.