BALANCE CHANGES
- Increased number of hostile mobs in the home islands around Points of Interest.
- Minorly reduced in-combat movement speed across the board.
- The Fianna’s Forest Strike ability now snares opponents.
- The Mjolnir’s Round Strike ability now snares opponents.
- The Black Knight’s Shadow Cleave ability now snares opponents.
- The Veilstalker’s Veil Strike ability now snares opponents.
- The Red Cap’s Vicious Cut ability now snares opponents.
- The Skald’s Carve Your Saga ability now snares opponents.
- Greatly reduced Judgement values across the board for Healers.
RESOLVED ISSUES AND NEW ADDITIONS
- Resolved a crash that occurred when logging out while capturing a PoI.
- Fixed a memory leak issue related to terrain mods.
- Added a radial ping when opening the map to help locate where the player is located in the game world.
- The names of party members will now be a different color than players outside of your party.
- Added a mouse sensitivity slider to the settings menu.
- Changed default key bindings on the hot keys to 1 through + for the primary ability bar and Shift-1 through + for the second ability bar.
- Set the crafting limit to non-stacking items to 1 in order to prevent loss of crafting resources when crafting in batches.
- Herbalism nodes in Eriu should now be consistently spawning correctly.
- Broken spawns on the TDD home island for mobs should now be resolved.
- When kicking an offline party member from your group, you should no longer crash.
- Resolved issue that caused erroneous floating text to appear when harvesting.
- Fixed an issue causing client hitches and performance issues.
- Fixed an issue where attempting to kick a party member would initiate a trade request.
- Fixed a bug where players would get the wrong party prompt when attempting to kick or trade with their existing party members.
- Fixed an issue relating to difficulty on closing UI windows through the ‘X’ button.
- Fixed a bug causing Destealth to not work correctly after respawning or changing zones while Stealthed.
- Resolved an issue for Assassins where spending all Determination would cause regeneration of Determination to stop.
- Fixed a bug for Chaos Weavers causing Rune Channeling to not increase party damage.
- Fixed a bug for Chaos Weavers causing Rune of Pain to consume Beorc runes.
- Fixed a bug causing the Physician’s Beguiling Mists to display the incorrect size targeting circle.
- Continued beautification updates and polish across all zones.
- The Dark Fool’s passive ability should now function correctly.
- Fixed an issue where sometimes party buffs would not reapply when traveling between zones with your party.
KNOWN ISSUES
- Gates are missing their ‘Interact’ prompt.
- Occasionally, the Keep’s capture point becomes uncapturable.
- Tab targeting will currently also select harvesting nodes and harvestable corpses, instead of just enemies.
- Party and Warband UI may not update until relog or zone transition.
- There are currently no gold requirements for crafting, which will be changed in the future.
- If your faction controls the Keep, occasionally the ‘Respawn at Keep’ option on respawn will be grayed out.
- Gathering when your inventory is full may fail silently with no notification.
- Empath links may persist when logging in and out – this is a strictly visual effect.
- Boars killed before PoI capture may not be harvestable.
- Black Knight’s ability Blackened Blade will not conform to all weapons. Currently it only matches swords.
- Client performance issues may be encountered when running in fullscreen mode (toggling to windowed mode and back to fullscreen appears to serve as a workaround).
- Enemy NPCs may stand in place under certain circumstances.
- Players may fall through the world during zone changes.
- Expanding your bank currently does not work.
- Some players may have missing Ability Cast bars.
- Terrain flickering is present with ‘triangles’ appearing intermittently.
- Several intrazone teleporters are labeled incorrectly (e.g. ‘Isle of Discordia) – they will teleport you as normal to areas within your current zone.
- Targeting indicators are visible on terrain, but are not visible on assets.
- Terrain Level of Detail suffers from pop-in.
- The game client will often take a while to first draw a window on the screen after hitting ‘Play’.
- When a new weapon is equipped to your character, and you have an old weapon equipped, the tooltip will incorrectly show the old weapon’s tooltip.